The pipeline that ships indie and AAA work.
GDD, concept generation, asset management, mesh quality scoring, multi-round reviews and DCC export — running from one project, with one identity and one source of truth. Built for the way game studios actually work.
The pain.
Tool sprawl
A version-control tool, a project tracker, a review tool, a drive, a chat app, an AI tab. Each artist has six windows open just to find the right working file.
Design lives apart from delivery
The GDD lives in a doc tool, mechanics in a wiki, assets in a drive, tasks in a kanban app. Nothing is linked. Nothing is current.
Mesh issues found at integration
Bad UVs, broken normals, junk naming — caught only when the file lands in engine, never at the artist's desk.
Three apps to ship this work.
Every app on Layerline is included in the free tier. These are the ones teams in this space lean on first.
Storage
Lock the working file. Restore any version. Share with externals via a password-protected link with expiry.
App · GenstudioGenStudio
Generate concepts, image-to-3D, textures, retopo, rigs and animation in-project. Provider routing across FAL, Meshy, Tripo, Hunyuan3D.
App · QualityQuality Checker
Score every mesh against eight technical categories before it ships. 0–100 per file. .bqa reports.
The rest of what's included.
Every Layerline org gets all of this — across every tier, every project.
Structured GDD with eight canonical sections — vision & pillars, overview, game loop, mechanics, levels, art direction, assets, tasks, technical notes. Convert it into a live Layerline project with its asset and task hierarchy already in place.
A dedicated Mechanics section in the GDD with linked assets — every mechanic ties to the assets and tasks needed to build it.
Every task and asset gets its own File Box — a container that groups Layerline Storage files. Attach references, source files, exports; checkout via the unified flow.
Multi-round approvals with per-file decisions and three AI helpers — change summary, comment summary, approval readiness.
Org and per-project stats — tasks by status, members, milestones, asset counts. Time tracking with billable flag built in.
Bring your own agent. Every endpoint is exposed via the MCP server with user-issued API keys.
One OS. Every app. Yours.
Start free. No credit card, no procurement loop. Scale to a studio when you're ready.