For game development

The pipeline that ships indie and AAA work.

GDD, concept generation, asset management, mesh quality scoring, multi-round reviews and DCC export — running from one project, with one identity and one source of truth. Built for the way game studios actually work.

Industry feature still · Game development
Why teams in this space ship slower

The pain.

01

Tool sprawl

A version-control tool, a project tracker, a review tool, a drive, a chat app, an AI tab. Each artist has six windows open just to find the right working file.

02

Design lives apart from delivery

The GDD lives in a doc tool, mechanics in a wiki, assets in a drive, tasks in a kanban app. Nothing is linked. Nothing is current.

03

Mesh issues found at integration

Bad UVs, broken normals, junk naming — caught only when the file lands in engine, never at the artist's desk.

Also in the platform

The rest of what's included.

Every Layerline org gets all of this — across every tier, every project.

01 · Game Design Document

Structured GDD with eight canonical sections — vision & pillars, overview, game loop, mechanics, levels, art direction, assets, tasks, technical notes. Convert it into a live Layerline project with its asset and task hierarchy already in place.

02 · Mechanics modelling

A dedicated Mechanics section in the GDD with linked assets — every mechanic ties to the assets and tasks needed to build it.

03 · Asset & task File Box

Every task and asset gets its own File Box — a container that groups Layerline Storage files. Attach references, source files, exports; checkout via the unified flow.

04 · Reviews with AI helpers

Multi-round approvals with per-file decisions and three AI helpers — change summary, comment summary, approval readiness.

05 · Team dashboards

Org and per-project stats — tasks by status, members, milestones, asset counts. Time tracking with billable flag built in.

06 · 170 native MCP tools

Bring your own agent. Every endpoint is exposed via the MCP server with user-issued API keys.

One OS. Every app. Yours.

Start free. No credit card, no procurement loop. Scale to a studio when you're ready.