Score every mesh before it ships.
Validate FBX, OBJ, glTF and GLB files against eight technical categories. Get a 0–100 score per file and an aggregate for the project. Catch geometry, UV, material, skeleton, transform, normal, naming and metric issues before the export, not after.
What this app solves.
A mesh "looks fine" in the DCC and then breaks in engine — overlapping UVs, broken normals, junk in the namespace, a stale skeleton, an N-gon no one noticed. Catching it at integration time means re-opening every file and shipping the fix uphill. There's no single place that says: this asset is technically sound, this one is not.
- 01 Mesh issues found at integration time, not at the artist's desk
- 02 No shared definition of what "good enough" means across the team
- 03 Audit reports live in spreadsheets that nobody updates
- 04 A failing file blocks an export job and the diagnosis lives in a console somewhere
Built for the way teams actually work.
8-category mesh scoring
Every analysed file gets a 0–100 score across geometry, UVs, materials, skeleton, transforms, normals, naming and metrics. Roll up to a project-wide tier — Excellent, Good, Fair, Poor.
Configurable rule sets
Pick the file formats to scan (OBJ, FBX, glTF, GLB), restrict to a directory, choose recursive or flat scans, and apply a rule set per project. Studios get to define their own bar.
Real-time analysis progress
Watch the scan as it runs — current file, ETA, elapsed time, skipped and failed counts. Cancellable mid-run with partial results preserved.
Per-file diagnostics
Click a file to see exactly what failed — geometry problems, UV overlaps, missing materials, naming-convention violations. Each issue carries a severity (error, warning, info).
Persistent .bqa reports
Every analysis is saved as a .bqa report — load past runs to track quality over time, share with the team, or attach to a review.
Built into the desktop, surfaced in Export Hub
Run the checker as a standalone audit, or use the embedded Quality Panel inside the Export Hub to gate exports on a minimum score.
The rest of the platform.
Exporter
Configure FBX options per asset. Run Maya and Blender exports headlessly. Track every export job in a SQLite-backed local queue with progress streaming straight to your desktop.
App · AssetsAsset Management
Every asset has a status, an output tag, and a comment thread. Override which task types complete which outputs per asset. Get AI naming and tagging suggestions when you create something new.
App · ReviewsReview Studio
A real review workflow — draft, submitted, in-review, decided, reopened, superseded. Per-file approve / changes / reject. Threaded comments with severity. Annotation overlays. Plus three AI helpers that summarise changes, summarise comments, and estimate approval readiness.
One OS. Every app. Yours.
Start free. No credit card, no procurement loop. Scale to a studio when you're ready.